#ifndef GAMEPAD_H
#define GAMEPAD_H

#include <uart_usb_lib.h>

#include <stdint.h>


typedef struct{
	uint8_t	 		counter;
} GamePadData_t;


extern GamePadData_t GamePadData;

 //
 // For each uart over usb connection we use one handle to
 // store its settings.
 //
 extern uart_usb_lib_handle uart_usb_console;
 extern uart_usb_lib_handle uart_usb_upload;

 extern bool jvm_running;

#endif
